World of Warcraft Arena Guides - The Unnecessary Evil Guides
First let’s review how things were done in vanilla WoW after they removed the 10 player cap from many of the 5 man instances. You had two paths, either the casual path that involved raiding UBRS & Zul’Gurub or the hardcore path of Molten Core, Blackwing Lair, AQ40, and finally Naxxramas. Casual players didn’t have a lot to do since ZG was rather short, but it did provide a ton of content when it was active. Getting into raiding was difficult and only a few guilds on each server even bothered.
Many players were facing the Northrend Beasts a total of four times a week. The same encounter, two different ways, four times a week. That’s a lot of time staring at a snow monster’s rear end doing your same rotation over and over! Now you face the same enemies you faced on normal, only their difficulty is increased. So no matter what you’re doing the same content over and over again. Which is what raiding is about, but at the same time it’s not exactly rewarding.
That or we should continue with the thought of having separate instances, but not make it where new players can’t get into progression raiding if they want to. Attunements are something that the community doesn’t need. If someone wants to progressively raid then there should be a way for them to do it. It shouldn’t be run heroics for 3 days and have all of the last tier’s content, but it should be something that would require a bit of patience and be easily done. I think Karazhan was awesome, but there just wasn’t enough of it to last the whole expansion.